UNITY ATES ETME KODU
public GameObject bullet;
public Transform atesnoktasi;
public float atizhizi;
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
shoot();
}
}
public void shoot()
{
GameObject mermi = Instantiate(bullet, atesnoktasi.position, Quaternion.identity);
mermi.GetComponent().velocity = new Vector2(atizhizi * Time.deltaTime, 5f);
}
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