Kayıtlar

UNITY ATES ETME KODU

public GameObject bullet; public Transform atesnoktasi; public float atizhizi; void Start() { } // Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { shoot(); } } public void shoot() { GameObject mermi = Instantiate(bullet, atesnoktasi.position, Quaternion.identity); mermi.GetComponent ().velocity = new Vector2(atizhizi * Time.deltaTime, 5f); }